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Experience Pitsco > Video Gallery > Grades K-2 > KUBO Coding: Functions

KUBO Coding: Functions

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Watch how to use function TagTiles™ for KUBO to remember a route.

Grades K-215 results
Webinar: Implementing an Elementary Makerspace
Webinar: Implementing an Elementary Makerspace
Why should you create a makerspace in an elementary school? What equipment and activities should you use? What themes work well in a makerspace? Three experienced makerspace educators and three experts from Pitsco discuss these and other questions about this student-centered learning space.
Date Added 4/21/2016
 KUBO Coding: Routes
KUBO Coding: Routes
Watch how to use movement TagTiles™ to make routes for KUBO to follow.
Date Added 5/18/2018
KUBO Coding: Loops
KUBO Coding: Loops
Watch how to use loops and parameters for KUBO to repeat a sequence more than once.
Date Added 5/18/2018
 KUBO Coding: Subroutines
KUBO Coding: Subroutines
Watch how to use subroutines, a function within a function, for KUBO.
Date Added 5/18/2018
Getting Started with KUBO
Getting Started with KUBO
KUBO is a new multi-award winning classroom solution that breaks down barriers to teaching technology to children as young as four years old. Designed like a puzzle, KUBO’s groundbreaking TagTile™ programming language is tangible, intuitive, and completely screen free — making it easy for teachers to adopt it and offer younger students a social and hands-on opportunity to learn basic coding concepts and essential 21st-century skills during early childhood development. Watch just how easy it is to get started! You'll be up and running in just minutes!
Date Added 5/18/2018
KUBO Coding: Recursive Functions
KUBO Coding: Recursive Functions
Watch and learn how to use the TagTiles to create recursive functions which tell KUBO to repeat a sequence indefinitely.
Date Added 10/31/2018
Nightingale School KUBO Success Story
Nightingale School KUBO Success Story
Hear from the students, teachers, and administrators from the Nightingale school, in the greater London area, as they share their KUBO experience. Discover how KUBO has offered their young learners a collaborative, creative approach to exploring coding in a hands-on, screen-free way.
Date Added 10/31/2018
KUBO Coding: Functions
KUBO Coding: Functions
Watch how to use function TagTiles™ for KUBO to remember a route.
Date Added 12/12/2018
Bee-Bot® & Blue-Bot® Programmable Floor Robots
Bee-Bot® & Blue-Bot® Programmable Floor Robots
The Bee-Bot® and Blue-Bot® programmable floor robots are the perfect place to start when teaching children the basics of control, algorithms, and programming. With a wide range of cross-curricular mats and activity tins to program with and fun accessories to personalize, Bee-Bot® is the must-have programming resource for ages 3-7.
Date Added 8/12/2021
Getting an early start with coding
Getting an early start with coding
Operation Breakthrough is a nationally accredited nonprofit that has served Kansas City since 1971. They are mission driven to provide hands-on learning experiences with supportive teacher interactions. From the earliest ages, students are offered a range of activities and focuses. Each new chance can spark curiosity and interest in fields they might not have otherwise considered. The classrooms are safe places to experiment, fail, and try again. Students are encouraged and coached. By using developmentally appropriate products like Bee-Bot and Blue-Bot, students are building mindset, skill set, and opportunity with each experience. From its inception to present day, Operation Breakthrough continues to break down barriers and champion kids. Their community partnerships and focused work provide enriching, high-quality STEM experiences early in life, giving all children the opportunity to achieve their full potential.
Date Added 3/14/2022
Carly & Adam Read-Aloud STEM Packs
Carly & Adam Read-Aloud STEM Packs
Bring K-2 literacy lessons to life using Pitsco’s read-aloud STEM packs, developed in collaboration with educator duo Carly & Adam. Use each 10-pack’s activity guide and materials to do creativity and engineering challenges inspired by The Dot by Peter H. Reynolds, Not a Box by Antoinette Portis, or How to Code a Sandcastle by Josh Funk.
Date Added 10/5/2023
Meet KUBO
Meet KUBO
KUBO enables educators to introduce computer science in a fun and engaging way so students can learn to become creators, innovators, and designers of future technologies. Educators can customize their classroom experience with hands-on and digital KUBO solutions that can be used on their own or combined for blended learning.
Date Added 11/28/2023